Dev Log #6 - We are almost there!


To say that the last few weeks have been nerve racking would be an understatement. Between fixing the bugs found in the beta testing, to smoothing out the rougher edges, there were moments where we were told that our idea may have been too ambitious for the time range.

Well, you are going to get to be the judges for yourself in our final update!

Setting Settings

A very exciting update is that our settings have been finalized and added into the main game!

  • Players now have more control when dictating the speed of the mouse control.
  • Full access to the sound platform of the game.

Greater flexibility to play the game their own way.

Task Urgency and Computer Settings

Just as the last round of Beta testing began, we became aware of a bug with the task manager leading to tasks being “locked off” from players after only a single day of inattention.

In addition:

  • Special tasks were not clearly set up, making it unclear that more content existed in those rooms.
  • The programmers were able to jump in and fix the “locked off” rooms.
  • In doing so, we also discovered and resolved an additional issue where urgency continued to pile up until the player unfairly lost.

This has now been streamlined into the computer setting, ensuring players always have full observation of the status of each room.

Player Guidance

During the beta testing, it became clear that:

  • While players responded well to hands-on guidance, there was still too much uncertainty in the early days.
  • Players wandered aimlessly, searching for interactions that were not yet available.
  • Once they realised, many had forgotten their original objectives.

To improve this:

  • We placed a tighter space for the player to move in.
  • Locked doors now guide players to the main gameplay loop.
  • Physical environmental clues were added to gently steer players toward goals.

(Of course, we won’t spoil everything here—you’ll discover these improvements yourself!)

What Is Next?

The moment we have all been waiting for…

RELEASE DATE!

The final version of R.E.M.I. will be uploaded to itch.io on:  20/08/2025

Changelog #6

Settings & Controls

  • Added settings menu to pause & main menu
  • SC button triggers pause
  • Fixed pause input

Bug Fixes

  • Fixed colliders (lift up, lift gate per scene)
  • Fixed nursery fill-rate & level guide
  • Fixed task urgency bug (tasks locking too fast)
  • Fixed timer rollover (Day One) & daily progression
  • Fixed life support tank bug
  • Fixed idle walking sound bug
  • Fixed end game trigger when daily tasks lock
  • Fixed mines showing as active on Day 1

UI / UX

  • Connected canvas (Main Game ↔ End Game)
  • Nursery button animations + fixes
  • Panel pop-up sound & mine finish sound
  • Uniform “press E” prompts
  • Nursery sound fixes
  • End game sound refinements
  • Lights added to obstacle room
  • Disabled shadows/ray tracing in rooms

Gameplay / Flow

  • End game doors locked until progression
  • Nursery task speed increased
  • Obstacle course win condition implemented
  • Obstacle course injection feedback added
  • Obstacle course integrated into Day Manager
  • Increased daily time → 5 mins
  • Control/Main Menu UI cleanup
  • Door sound range reduced
  • Added Clamp to 120 FPS

Files

R.E.M.I V.1.0.zip 86 MB
39 days ago

Get R.E.M.I